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Devlog
Game Feel Update
February 10, 2023
by
Gongylus
1
Added corpses of the enemies showing how much devastation you leave behind Gave Trax tyre tracks that become bloody when they drive over a corpse Screen shake improvements Load time optimisation...
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Bug Fixes
February 07, 2023
by
Gongylus
1
Bug Fixes Player could use burst before acquiring the augment Player could move and shoot after they died...
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We have sound
February 03, 2023
by
Gongylus
Added most of the sound Bug fixes Light optimisation Animated the final boss...
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Second phase
January 18, 2023
by
Gongylus
Added second phase to the end boss. bug fixes...
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Final Boss
January 18, 2023
by
Gongylus
Based on feedback, we need a final boss so I added one. And it's hideous. Still need to animate it and work on the balance...
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Fixed Video
January 16, 2023
by
Gongylus
Turns out WebGL can't play video so made a slideshow function that replicates it. End video now working...
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Final Scene Done!
January 16, 2023
by
Gongylus
Woop woop. The final scene is done. Everything mechanically is now in the game. Just need to add the sound, polish it up, and work on the balance...
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Optimisations and New Spawner
January 14, 2023
by
Gongylus
Now runs at 60fps 1080p fullscreen Added real time lights to the energy orbs and made the collectible ones the same colour Made Ajax's dialogue start automatically even if you don't close the door New...
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Difficulty Settings
January 14, 2023
by
Gongylus
Added difficulty settings that change the energy drop rate on spawners and pupae Added a Death screen that lets you restart the level bug fixes in the intro scene...
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New normal map set up, new terrain mechanic
January 13, 2023
by
Gongylus
Changed the normal map system which gives me more flexibility with the tile map layers. Great for 3d effect. Made terrain that is unpassable to the enemies for reasons, but Trax can cross them. These...
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New Augment Collection System
January 12, 2023
by
Gongylus
Changed the augment pick ups from giving you a specific augment, to giving you augments in order...
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More Map
January 12, 2023
by
Gongylus
Expanded the second level. Tweaks to the AI. Made the pupae bullets collide with walls...
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New spawning system. New Enemy. and more.
January 11, 2023
by
Gongylus
Added a button to the home screen to take you straight to the second scene Completely rebuilt the spawning system to use object pooling. This includes enemies, energy orbs, and projectiles. Should sto...
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Enemy damage effects
January 10, 2023
by
Gongylus
Added better animated hit markers to enemies, and given them an explosive death animation. Removed the shadow splatter particle effect. Map changes in the second scene. Rebalanced the spawners. They n...
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